Does Rift Support Physx

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PhysX support - Rift

    http://forums.riftgame.com/general-discussions/general-discussion/printable-5903-physx-support.html
    Yeah like I said PhysX is pretty much a gimmick they mainly do CPU physics instead of PhysX. Though with the new GPU's they may have some physics coding going on them now, but you are right if it isnt turned on or doesnt support it it doesnt matter what you have.

READ THIS if you're using a Nvidia card. [FPS FIX!!] : oculus

    https://www.reddit.com/r/oculus/comments/23e7gc/read_this_if_youre_using_a_nvidia_card_fps_fix/
    Apr 18, 2014 · If your graphics card isn't powerful enough to handle the PhysX enhancements, check your game settings to see if you can turn PhysX off all together. EDIT 3: I've discovered the FPS issue I'm having specifically with Metro Last Light could have to do with TriDef. Talking to their tech support.

Oculus Rift S Assistance - Dell Community

    https://www.dell.com/community/Inspiron/Oculus-Rift-S-Assistance/td-p/7439104
    Re: Oculus Rift S Assistance @benthecloud open NVIDIA Control Panel on your system and go to the PhysX Settings area. You'll find a graphic there that will show which GPU has direct control of any attached displays.

Oculus Rift awful jerky movement with NVIDIA RTX 2070 Max ...

    https://forums.oculusvr.com/community/discussion/81560/oculus-rift-awful-jerky-movement-with-nvidia-rtx-2070-max-q
    sigh, I dont need a history lesson as I know all about how physx started. get through your head that a game does not just randomly make use of hardware accelerated physx just because it uses physx for its physics engine. if a game uses hardware accelerated physx then they make that abundantly clear and market that optional feature. the internet is full of morons that have no clue about that setting or …

Unreal Engine 4 integrates Oculus Rift, Nvidia PhysX - Polygon

    https://www.polygon.com/2013/6/6/4403530/unreal-engine-4-integrated-partners-program-oculus-rift-nvidia-physx
    Jun 06, 2013 · Unreal Engine 4 now features built-in support for a variety of middleware technologies including Oculus VR's Oculus Rift headset and Nvidia's PhysX software, developer Epic Games announced today. Both technologies are part of Unreal Engine 4's Integrated Partners Program,...Author: Samit Sarkar

Using a dedicated Physx card may boost frame rates in VR ...

    https://www.reddit.com/r/Vive/comments/4tc048/using_a_dedicated_physx_card_may_boost_frame/
    Jul 17, 2016 · Thus, almost all Vive games use Physx. Advanced Physx rendering is inefficient on the cpu, and much of VR Works features an expansion of Physx. If VRworks is implemented in UE4 and Unity, and if Physx effects start becoming commonplace, having a Physx card will reduce all of the load that the Gpu would have had.

Oculus Rift Oculus Support Center

    https://support.oculus.com/rift/
    Oculus Support. Contact the Oculus Support Team if you have questions or need help with your Oculus Rift.

3DMark and PhysX :: 3DMark General Discussions

    https://steamcommunity.com/app/223850/discussions/0/864977564188201509/
    Aug 30, 2013 · 3DMark and PhysX. It seems I can not get 3DMark to use the GPU for the PhysX test. All my other games use my GPU, but 3DMark does not. 2x 660ti SC 2G in SLI with a 560 2G dedicated PhysX.

List of games with hardware-accelerated PhysX support ...

    https://en.wikipedia.org/wiki/List_of_games_with_hardware-accelerated_PhysX_support
    PhysX is an open-source physics engine that runs via GPU or PPU. As of 2016, approximately 40 games supported it. This list is incomplete; you can help by expanding it.



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