Etc1 Support

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Ericsson Texture Compression - Wikipedia

    https://en.wikipedia.org/wiki/Ericsson_Texture_Compression
    ETC1. The original 'ETC1' compression scheme provides 6x compression of 24-bit RGB data. It does not support the compression of images with Alpha components, although there are work-arounds for this. ETC1 takes 4x4 groups of pixel data and compresses each into a single 64-bit word. The 4×4 pixel group is first divided into two 4×2 chunks ...

ETC1 Support and More!

    https://www.badlogicgames.com/wordpress/?p=2104
    ETC1 Texture Compression Support. ETC1 is a universally supported texture compression standard by Sony Ericsson. It compresses RGB888 images to 1/6th of their original size and helps the GPU reduce fill-rate related performance issues.

How can I add Alpha to ETC1 Compression? – Unity

    https://support.unity3d.com/hc/en-us/articles/207051116-How-can-I-add-Alpha-to-ETC1-Compression-
    Dec 28, 2015 · ETC1 compression only supports the RGB channel, therefore it will not support an attribute of Transparency for each pixel of the texture. A bug that causes the UI shader to have no Alpha + ETC1 support. Resolution. Unity can use ETC1 for textures with Alpha if, prior to that, they are placed on some atlas by specifying them with a packing tag.

WEBGL_compressed_texture_etc1 - Web APIs MDN

    https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_etc1
    The WEBGL_compressed_texture_etc1 extension is part of the WebGL API and exposes the ETC1 compressed texture format.. Compressed textures reduce the amount of memory needed to store a texture on the GPU, allowing for higher resolution textures or more of the same resolution textures.

MACOM - Customer Support Form

    https://www.macom.com/support/contact-us/product-inquiry-form?partNumber=ETC1.5-4&category=25
    Support. Learning RF & Microwave Product Selection Guide Contact Us Key Markets & Products Brochure Technical Resources Library; Optoelectronics & Photonics Portfolio SDI Video Portfolio Diodes Portfolio Cross Reference

ETC1-1-13 - MACOM

    https://cdn.macom.com/datasheets/ETC1-1-13.pdf
    E-Series Transformer, RF 1:1 Transmission Line 4.5 - 3000 MHz Rev. V12 ETC1-1-13 1 MACOM Technology Solutions Inc. (MACOM) and its affiliates reserve the right to make changes to the product(s) or information contained herein without notice.

MACOM - Product Detail - ETC1-1-13

    https://www.macom.com/products/product-detail/ETC1-1-13
    1:1, Transmission Line Balun, 4.5-3000MHz: MACOM’s ETC1-1-13 is a 1:1 RF transmission line transformer in a low cost, surface mount package. Ideally suited for high volume cellular and wireless application. Parts are packaged in tape & reel

ETC2 Texture Compression Looks Good For OpenGL - Phoronix

    https://www.phoronix.com/scan.php?page=news_item&px=MTE1ODU
    Aug 12, 2012 · With OpenGL ES 3.0 and OpenGL 4.3 there is now mandatory texture compression support in the form of ETC2, the Ericsson Texture Compression method. The slides pertaining to the mandated ETC2 support in the latest GL standards from SIGGRAPH 2012 have now been uploaded. ETC1/ETC2 was designed by Ericsson Research and this means of texture compression is quite …

ETC1 VS ETC2 texture compression - Unity Forum

    https://forum.unity.com/threads/etc1-vs-etc2-texture-compression.219842/
    Dec 20, 2015 · And yes, Unity decompresses an ETC2 texture back to 32bit if it's not supported on the device. I think the number of devices that support ETC2 (all ES3.0 devices, which are starting to become more common) will be larger (if it's not already) than the number of devices that support DXT, so using ETC2 still makes sense.

ETCZone.com - Home - Enhanced Telecommunications Corporation

    https://etczone.com/
    Enhanced Telecommunications Corporation (ETC) is an aggressively innovative telecommunications provider, delivering the total package of communications, information, and entertainment services through premier technologies, services, and support.



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