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https://en.wikipedia.org/wiki/Linux_framebuffer
Linux has generic framebuffer support since 2.1.109 kernel. It was originally implemented to allow the kernel to emulate a text console on systems such as the Apple Macintosh that do not have a text-mode display, and was later expanded to Linux's originally supported IBM PC compatible platform. See also [ …
https://github.com/boochow/MicroPython-ST7735/issues/3
Sep 21, 2019 · Framebuffer support #3. GHPS opened this issue Sep 21, 2019 · 4 comments Comments. Copy link Quote reply GHPS commented Sep 21, 2019. Thanks for this great library! I'm using this library to display some terminal text on the small TFT display. Unfortunately the speed for …
https://github.com/jwilm/alacritty/issues/2757
Seeing file names in various languages on linux framebuffer. Proper unicode rendering support. GPU-accelerated console on linux framebuffer; Color theme on linux framebuffer Default linux virtual terminal colors are painful to my eyes. I suspect mesa's gbm can make this work.
https://www.nvidia.com/en-us/geforce/forums/discover/5472/support-for-gl_ext_framebuffer_object-/
Oct 11, 2005 · I'm doing some OpenGL programming and looking for support for GL_EXT_framebuffer_object. One (of several) test machines I have contains a GeForce 440MX PCI video card with Windows 2000. I thought GL_EXT_framebuffer_object was supposed to be available with the latest drivers.
https://wiki.gentoo.org/wiki/Framebuffer
The framebuffer's original function is as a video RAM cache to allow more flexibility to (older) video cards. Many newer cards come with framebuffers on board, which are often already compatible with many operating systems. Enabling framebuffer support in the Linux kernel will often cause graphical artifacts or black screen displays.
https://learnopengl.com/Advanced-OpenGL/Framebuffers
By creating our own framebuffer we can get an additional means to render to. The application of framebuffers might not immediately make sense, but rendering your scene to a different framebuffer allows us to create mirrors in a scene or do cool post-processing effects for example.
https://www.khronos.org/opengl/wiki/Framebuffer
A Framebuffer is a collection of buffers that can be used as the destination for rendering. OpenGL has two kinds of framebuffers: the Default Framebuffer, which is provided by the OpenGL Context ; and user-created framebuffers called Framebuffer Objects (FBOs).
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