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https://en.wikipedia.org/wiki/GameMaker:_Studio
GameMaker Studio (formerly Animo until 1999, Game Maker until 2011, GameMaker until 2012, and GameMaker: Studio until 2017) is a cross-platform game engine developed by YoYo Games.. GameMaker accommodates the creation of cross-platform and multi-genre video games using a custom drag-and-drop visual programming language or a scripting language known as Game Maker …License: Proprietary
https://www.yoyogames.com/gamemaker
GameMaker Studio 2. GameMaker Studio 2 is the latest and greatest incarnation of GameMaker! It has everything you need to take your idea from concept to finished game. With no barriers to entry and powerful functionality, GameMaker Studio 2 is the ultimate 2D …Brand: Yoyo Games
http://docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sounds/index.html
GameMaker: Studio has a re-vamped audio engine that is based on the *.ogg sound format. You must still load your sounds into the IDE as either *.wav or *.mp3 but you can select compressed audio from the Audio Editor and GameMaker: Studio will convert the sounds to *.ogg (Ogg Vorbis) format when your finished game is compiled. In this way you ...
https://steamcommunity.com/app/214850/discussions/0/620700960677740438/
It takes 14 hours to compile my < 200-meg-game. During compiles, the compiler will whiz through dozens of oggs--I'm making a music game, so there's a lot of ogg importing happening with every compile--taking only a split second to import each, and then, arbitrarily, the compile window will pause on one ogg, no larger in file size than any of those it took a split second to import, and hang for ...
https://steamcommunity.com/app/214850/discussions/0/846945955288963819/
Feb 20, 2013 · Are you using the old or new audio engine? Go to Global Game Settings > General tab and look for a checkbox labelled "Use New Audio Engine". sound_play is an old audio engine function that doesn't work if you're using the new audio engine. For that, you'll need to …
https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/audio/index.html
GameMaker Studio 2 has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can then be used in your game using the basic audio functions shown below. For things more complex than basic sound effects or playing a single piece of music you can refer to the advanced audio functions which let you modify how a sound is played.
https://docs.yoyogames.com/source/dadiospice/000_using%20gamemaker/006_sounds%20and%20music.html
Sounds And Music This section explains how to add a sound resource to your game. To add a sound resource to your game, use the Resource menu or right-click on the resource tree and select Create Sound, or you can use the corresponding button on the toolbar.Any of those will bring up the following window: To load a sound, press the Load Sound button to the right of the sound name.
https://help.yoyogames.com/hc/en-us/articles/216753748-GM-S-1-4-Required-SDKs
Xcode 10 releases after support for 1.4 ended and so is not actively supported Windows YYC. Requires Microsoft Visual Studio 2013 to build any projects. Windows UWP. Requires Microsoft Visual Studio 2015 to build any projects.
https://help.yoyogames.com/hc/en-us
GameMaker Studio 2. All things GameMaker Studio 2. YoYo Account. ... How to apply the Windows software renderer if your GPU does not support GMS2 How to perform a fresh install of GameMaker Studio 2 Setting Up For Windows ... Studio Global Game Settings for Android
https://www.yoyogames.com/get
GameMaker Studio 2 Nintendo Switch lets you create games for Nintendo Switch. For the duration of the licence get access to all features and resources then release your games to the Nintendo Store. Please note that you must be a registered Nintendo Switch developer to purchase this product.Brand: Yoyo Games
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