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https://docs.microsoft.com/en-us/windows/win32/medfound/hardware-overlay-support
Hardware Overlay Support. 05/31/2018; 4 minutes to read; In this article. A hardware overlay is a dedicated area of video memory that can be overlayed on the primary surface. No copy is performed when the overlay is displayed. The overlay operation is performed in hardware, without modifying the data in the primary surface.
https://en.wikipedia.org/wiki/Hardware_overlay
In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware.The technique aims to improve the display of a fast-moving video image — such as a computer game, a DVD, or the signal from a TV card.Most video cards manufactured since about 1998 and most media players support ...
https://docs.microsoft.com/en-us/windows-hardware/drivers/display/multiplane-overlay-support
Multiplane overlay functions implemented by the user-mode driver. This section contains functions that a Windows Display Driver Model (WDDM) 1.3 and later user-mode display driver must implement in order to support multiplane overlays.
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http://virtualdub.org/blog/pivot/entry.php?id=282
The biggest advantages of a hardware overlay are hardware accelerated scaling and color conversion from YCbCr to RGB, formerly very expensive operations; in some cases, you also got primitive deinterlacing and some additional TV-out support. Unfortunately, they were often also buggy in drivers.
https://stackoverflow.com/questions/15451970/hardware-overlay-supported
I'm running on Windows 8 and my VGA is a Geforce 8200m G. I'm writing a C++ Program and using d3d9 to create a hardware overlay. The question that I want to ask is - does Windows 8 still support hardware overlays and how can I find out if my VGA supports them.
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