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https://forum.lxde.org/viewtopic.php?f=5&t=36703
Apr 26, 2014 · Re: Hardware Texture Compression Support Post by drooly » Sat Apr 26, 2014 10:01 am i think your problem goes beyond LXDE as a desktop environment and you should try to get help with it either on ubuntu forums or on wine forums.
https://forums.virtualbox.org/viewtopic.php?t=22696&start=0
Sep 23, 2009 · Hardware texture compression support was not detected. This video card feature is required to run the game. ... GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, ... and that is currently supported through the Wine libraries. Now, the game does run on Wine itself, but not all features are available in the DX > OGL translation on ...
https://steamcommunity.com/app/550/discussions/0/1711815918575781523/
Left4Dead requires texture compression but support was not detected. I'm playing on mac, the game was working fine yesterday, and today when I tried to run it I get this issue. It links to a steam support page but that only gives isntructions for a few gpu's and that's only for windows.
https://www.ddo.com/forums/showthread.php/254727-Hardware-Texture-Compression-Support?s=d6c8369330c7fc25d25bf5ff7ba2caa4
Jun 30, 2012 · Hardware Texture Compression Support I just downloaded DnD today, and had no problems with the installation. When I go to open the game, however, it says "Cannot detect Hardware Texture Compression Support."
https://forum.parallels.com/threads/hardware-texture-compression-support.21057/
Dec 18, 2009 · Hardware texture compression support was not detected. Does anyone know if this is a missing feature in Parallels Desktop or a bug in the Game or the Parallels video driver? thx in advance
https://www.computing.net/answers/gaming/hardware-texture-compression-support-not-dete/11445.html
I have updated drivers and direct x and still have not found the answer. My system is well within the min. any suggestions See More: hardware texture compression support not dete
https://askubuntu.com/questions/56379/is-there-an-easy-way-to-enable-s3tc-on-intel-graphics
Setting force_s3tc_enable=true in the environment to advertise S3TC support. In this case, S3TC textures will be passed through to the hardware. Mesa will not support compression of textures using S3TC, which is required by the GL extension spec, so things may misbehave. Using the external libtxc-dxtn library for S3TC compression. Mesa will attempt to load it if it exists, and provide full S3TC support.
https://www.bleepingcomputer.com/forums/t/352744/texture-compression-support-error/
Oct 10, 2010 · As a guest, you can browse and view the various discussions in the forums, but can not create a new topic or reply to an existing one unless you are logged in. Other benefits of registering an account are subscribing to topics and forums, creating a blog, and having no ads …
https://www.codeweavers.com/compatibility/crossover/forum/left-4-dead-2?msg=87863
Note that in this one both the dri and glx modules are loaded; the first article I linked to states not to do this and to only load the glx one. I had only enabled the glx module, so I don't know what the result would be if you loaded them both.
https://steamcommunity.com/app/550/discussions/0/2741975115080167229/
Left4Dead requires texture compression but support was not detected. Most likely, texture compression support was accidentally disabled on your computer.
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