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https://forum.lxde.org/viewtopic.php?f=5&t=36703
Apr 26, 2014 · Re: Hardware Texture Compression Support Post by drooly » Sat Apr 26, 2014 10:01 am i think your problem goes beyond LXDE as a desktop environment and you should try to get help with it either on ubuntu forums or on wine forums.
https://docs.unrealengine.com/en-US/Engine/Content/Types/Textures/SupportAndSettings/index.html
Information over texture support both within the engine and hardware. ... defaults to 13 in the engine source files can be modified to a value of 14 to support 8192 texture rendering. ... created by ATI's Compressonator using Box-Filter mip generation and DirectX Texture Compression. Resolution . Total Mips from 1x1 . DXT1 . DXT5 . 16x16. 5 mips.
https://www.winehq.org/announce/1.8
Wine Announcement The Wine team is proud to announce that the stable release Wine 1.8 is now available. This release represents 17 months of development effort and around 13,000 individual changes. ... in addition to ATI2N textures and surfaces. This requires support for GL_ARB_texture_compression_rgtc from the OpenGL driver. - When GLSL is ...
https://www.ddo.com/forums/showthread.php/254727-Hardware-Texture-Compression-Support?s=0ea1616a402db3ddb2c5ef9355c18184
Jun 30, 2012 · Hardware Texture Compression Support; COMMUNITY RULES: The Community Guidelines include important information about the rules we expect everyone to follow when using the DDO Forums. CLICK HERE for the Community Rules. Trouble Logging in? Remember: your community login is the same as your game login!
https://android-developers.googleblog.com/2015/01/efficient-game-textures-with-hardware.html
Jan 13, 2015 · Adaptive Scalable Texture Compression (ASTC) The Android Extension Pack has ASTC as a standard format, removing the need to have different formats for different devices. In addition to being supported on modern hardware, ASTC also offers improved quality over other GPU formats by having full alpha support and better quality preservation.
https://forums.virtualbox.org/viewtopic.php?t=22696&start=0
Sep 23, 2009 · Hardware texture compression support was not detected. This video card feature is required to run the game. [129] ~ glxinfo grep compression # Run on the host, yields: ... The game needs DirectX, and that is currently supported through the Wine libraries. Now, the game does run on Wine itself, but not all features are available in the DX ...
https://blog.playcanvas.com/webgl-texture-compression-made-easy/
Oct 25, 2016 · WebGL Texture Compression Made Easy. ... WebGL solves this problem by providing support for a number of compressed texture formats supported in hardware on the GPU. Each GPU tends to support at least one of these formats. Today, WebGL has fairly widespread support for:
https://gpuopen.com/compressonator-v2-3-release-delivers/
RGB texture compression based on an updated version of Ericsson Texture Compression has been added to the Compressonator SDK, GUI and Command Line. This new format augments the support for consoles and mobile devices. The ETC2 format is based on GL_COMPRESSED_RGB8_ETC2 API. ETC2 codec provides backward compatibility with ETC1.
https://steamcommunity.com/app/2210/discussions/0/490125737479744364/
Support Change language View desktop website ... I just bought and installed Quake IV and everytime i run it it has this message that at the top says texture compression unavailable and this message come up below it ... Shutting down sound hardware idRenderSystem::Shutdown() Texture compression unavailable Does anyone know how to fix this? ...
https://en.wikipedia.org/wiki/Direct3D_12
S3 texture compression support was one such feature, ... Direct3D 10.0 level hardware must support the following features: ... Wine vkd3d – vkd3d is an open source 3D graphics library built on top of Vulkan which allows to run Direct3D 12 applications on top of Vulkan.Operating system: Windows
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