Iphone Opengl Es 2 0 Support

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Does iPad or iPhone support OpenGL ES 2.0? - Stack Overflow

    https://stackoverflow.com/questions/2799371/does-ipad-or-iphone-support-opengl-es-2-0
    May 09, 2010 · Yes, iPhone 3GS, 3rd generation iPod touch, and iPad all support OpenGL ES 2.0 (e.g. shaders and programmable pipeline). iPhone OS provides the required software APIs and dependencies and the hardware graphics chip supports the required functionality too.

OpenGL ES Apple Developer Documentation

    https://developer.apple.com/documentation/opengles
    OpenGL ES provides a C-based interface for hardware-accelerated 2D and 3D graphics rendering. The OpenGL ES framework (Open GLES.framework) in iOS provides implementations of versions 1.1, 2.0, and 3.0 of the OpenGL ES specification.This collection of documents describes the platform-specific APIs for OpenGL ES on iOS devices, also known as EAGL.

iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1 ...

    https://www.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/
    Jun 10, 2009 · OpenGL ES is the lightweight version of OpenGL, a powerful library of real-time 3D rendering APIs; many modern phones and other handheld devices support the older 1.1 specification, but 2.0 …

OpenGL ES - Wikipedia

    https://en.wikipedia.org/wiki/OpenGL_ES
    OpenGL ES 2.0. OpenGL ES 2.0 was publicly released in March 2007. It is roughly based on OpenGL 2.0, but it eliminates most of the fixed-function rendering pipeline in favor of a programmable one in a move similar to the transition from OpenGL 3.0 to 3.1.Developer(s): Khronos Group

OpenGL ES Hardware Processors - Apple Inc.

    https://developer.apple.com/library/archive/documentation/OpenGLES/Conceptual/OpenGLESHardwarePlatformGuide_iOS/OpenGLESPlatforms/OpenGLESPlatforms.html
    OpenGL ES Hardware Processors. All currently shipping iPhone, iPad, and iPod Touch devices use the PowerVR SGX graphics processors (535, 543, and 554). These processors support OpenGL ES 2.0 and also support OpenGL ES 1.1 by efficiently implementing the fixed-function pipeline using shaders. Table 1-1 describes each processor-device combination.



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