Iphone Opengl Es Support

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Does iPad or iPhone support OpenGL ES 2.0? - Stack Overflow

    https://stackoverflow.com/questions/2799371/does-ipad-or-iphone-support-opengl-es-2-0
    May 08, 2010 · Yes, iPhone 3GS, 3rd generation iPod touch, and iPad all support OpenGL ES 2.0 (e.g. shaders and programmable pipeline). iPhone OS provides the required software APIs and dependencies and the hardware graphics chip supports the required functionality too.

OpenGL ES Apple Developer Documentation

    https://developer.apple.com/documentation/opengles
    OpenGL ES provides a C-based interface for hardware-accelerated 2D and 3D graphics rendering. The OpenGL ES framework (Open GLES.framework) in iOS provides implementations of versions 1.1, 2.0, and 3.0 of the OpenGL ES specification.This collection of documents describes the platform-specific APIs for OpenGL ES on iOS devices, also known as EAGL.

About OpenGL ES

    https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Introduction/Introduction.html
    Jun 04, 2018 · OpenGL ES API Registry is the official repository for the OpenGL ES specifications, the OpenGL ES shading language specifications, and documentation for OpenGL ES extensions. OpenGL ES Framework Reference describes the platform-specific functions and classes provided by Apple to integrate OpenGL ES into iOS.

iPhone 3G S supports OpenGL ES 2.0, but 3G only supports 1 ...

    https://www.engadget.com/2009/06/10/iphone-3g-s-supports-opengl-es-2-0-but-3g-only-supports-1-1/
    Jun 10, 2009 · When we were breaking down the meaty differences between the old-school 3G and the 3G S yesterday, we made an assumption about support for OpenGL ES 2.0 3D graphics APIs in the original iPhone 3G ...

iPhone OpenGL ES anti-aliasing? - Apple Community

    https://discussions.apple.com/thread/1660044
    Mar 06, 2009 · When I first researched OpenGL ES on the iPhone I remember reading somewhere that anti-aliasing wasn't supported but I don't remember where. If I'm mistaken then I'd like to know because I had planned on using pre-rendered animation for a future project rather than OpenGL and would obviously prefer not to be limited that way.

OpenGL ES - Wikipedia

    https://en.wikipedia.org/wiki/OpenGL_ES
    OpenGL ES comes with its own version of shading language (OpenGL ES SL), which is different from OpenGL SL. [5] Version 1.0 and 1.1 both have common (CM) and common lite (CL) profiles, the difference being that the common lite profile only supports fixed-point instead of floating point data type support, whereas common supports both.Developer(s): Khronos Group

Graphics Processors - Apple Inc.

    https://developer.apple.com/library/archive/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/HardwareGPUInformation/HardwareGPUInformation.html
    Oct 30, 2017 · Graphics Processors. Since the introduction of the original iPhone, Apple has continued to improve the GPU capabilities in new iOS devices. When you write a Metal or OpenGL ES app, you need to understand the specific limits of each device you app runs on.

OpenGL ES Hardware Processors - Apple Inc.

    https://developer.apple.com/library/archive/documentation/OpenGLES/Conceptual/OpenGLESHardwarePlatformGuide_iOS/OpenGLESPlatforms/OpenGLESPlatforms.html
    OpenGL ES Hardware Processors All currently shipping iPhone, iPad, and iPod Touch devices use the PowerVR SGX graphics processors (535, 543, and 554). These processors support OpenGL ES 2.0 and also support OpenGL ES 1.1 by efficiently implementing the fixed-function pipeline using shaders.

iPhone 3G S supports OpenGL ES 2.0 - TweakTown

    https://www.tweaktown.com/news/12467/iphone_3g_s_supports_opengl_es_2_0/index.html
    Jun 10, 2009 · OpenGL ES support. In the iPhone 3G you have OpenGL ES 1.1 only. In the new iPhone 3G S you have OpenGL ES 2.0 and 1.1, this is thanks to …

What’s New in iOS - Apple Developer

    https://developer.apple.com/ios/whats-new/
    What’s New in the iOS SDK Learn about the key technologies and capabilities available in the iOS SDK, the toolkit used to build apps for iPhone, iPad, or iPod touch. For detailed information on API changes in the latest released versions, including each beta release, see the iOS Release Notes .



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