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https://stackoverflow.com/questions/12121062/how-to-decompress-a-lzma-compressed-file-using-bytearray-method-in-as3
Note: At least nowadays, AS3's ByteArray.decompress() supports LZMA decompression, so I'm using that, but it doesn't directly support the SWF LZMA format, only LZMA, so there's a bit of tinkering to be done, also note that this code can probably be improved a bit.
https://en.wikipedia.org/wiki/LZMA
The Lempel–Ziv–Markov chain algorithm (LZMA) is an algorithm used to perform lossless data compression. It has been under development since either 1996 or 1998 by Igor Pavlov and was first used in the 7z format of the 7-Zip archiver.
https://github.com/LZMA-JS/LZMA-JS
Aug 25, 2015 · Note that this LZMA variable is an Object, not a Function.. In Node.js, the Web Worker code is already skipped, so there's no need to do this. And if you only need to compress or decompress and you're looking to save some bytes, instead of loading lzma_worker.js, you can simply load lzma-c.js (for compression) or lzma-d.js (for decompression).
https://www.splinter.com.au/compressing-using-the-7zip-lzma-algorithm-in/
This is a C# / .Net console app, but the code will work the same for ASP.Net too. Basically there are two helper functions (compress / decompress) that take a byte array (byte[]) and return a byte array. Too simple! And the compression ratio is much better than the others. For my already-optimised binary data, it came to 40% of the original size.
https://forum.unity.com/threads/lzma-compression-and-decompression-for-unity.239285/
Mar 16, 2015 · Last time when I needed general byte array compression I used LZF, but now I needed something heavier.So this time I went for LZMA.I took code from latest LZMA SDK and it worked fine in Unity. I just made simple static class (LZMAtools) that can be used to call out right parts of the SDK.
https://github.com/dungeonsnd/PortOfLZMA
PortOfLZMA Port of LZMA SDK for iOS / Android. ##LZMA LZMA is the default and general compression method of 7z format in the 7-Zip program. LZMA provides a high compression ratio and very fast decompression, so it is very suitable for embedded applications.
https://forum.unity.com/threads/7zip-lzma-lz4-fastlz-zip-gzip-brotli-native-multiplatform-plugins.211273/page-3
Nov 09, 2016 · Hi (Yes, I work on various projects simultaneously, including contract jobs. Makes me less bored.) On the topic now. I am afraid that this would not work. Unity makes internal conversions on these files. The only thing you could do about them is to create asset bundles and compress them with the highest compression you can.
https://github.com/JoiLa/LZMA
If the environment does not support Web Workers, it will just do something else, and it won't pollute the global scope. Each call to LZMA() will create a new Web Worker, which can be accessed via my_lzma.worker(). LZMA-JS was originally based on gwt-lzma, which is a port of the LZMA SDK from Java into JavaScript. But I don't want to use Web Workers
https://www.codeproject.com/Articles/17110/Quick-Compression-Utility-for-C-Byte-Arrays
Jan 11, 2007 · Both methods take in a byte array as a parameter, and return a byte array. For Compress(), the parameter is the uncompressed byte array, and the return is the compressed byte array and vice versa for Decompress(). During compression, the compressed bytes are prepended with an Int32 header containing the number of bytes in the uncompressed byte ...
https://www.noemax.com/dotnetcompression/
The fastest compression for .NET. DotNetCompression is a real-time compression library in C# that provides ultra fast LZF4 streams, faster-than-native DEFLATE/ZLIB/GZIP streams and LZMA/BZIP2 streams for maximum compression.
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