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https://www.youtube.com/watch?v=Q8ZPuxHkpZU
Jun 06, 2016 · Mirror's Edge Catalyst for SLI users preview, good luck. Tried re-installing and changing game save, still happens, any ideas how to fix? It worked fine before, weird. Subscribe for more! Patreon ...Author: Shirrako
https://www.nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/232889/mirrors-edge-catalyst-hyper-gtx-980ti-sli/
Posted by Toscar12: “Mirrors edge catalyst - hyper - gtx 980ti sli” ... Though, "MANTLE API" does support VRAM stacking, but the DEVs need to implement this in games. In AFR, each GPU renders each of the other frame (either the alternate Odd or Even). In SFR, each GPU renders half of every frame. (top/bottom, or plane division).
https://steamcommunity.com/app/17410/discussions/0/360672047212982813/
Aug 11, 2016 · Taken from a post in the old Steam forums 1. Delete or rename the physxcore.dll, and physxdevice.dll from the steam\steamapps\common\mirrors edge\binaries folder. 2. Also delete the physxlocal directory inside that same binaries folder. These files are an older version of physx the game defaults to, and if it isn't there then it'll use whichever version you have installed on your system.
https://forums.geforce.com/default/topic/455620/sli-and-mirrors-edge-physx-engine-slows-down-overall-games-performance-/
Jan 04, 2010 · GeForce > Community > Forums > Support > GeForce Technologies > SLI > View Topic. ... SLI and Mirrors Edge PhysX engine slows down overall games performance? Hi all, Some weird things I've been noticing with Mirror's Edge on my system*:
https://www.dsogaming.com/pc-performance-analyses/mirrors-edge-catalyst-pc-performance-analysis/
Jun 18, 2016 · Mirror’s Edge Catalyst ran with constant 60fps on our GTX690 at 1080p on Ultra settings. In order to avoid any possible VRAM limitation, we had “GPU Memory Restriction” enabled.
http://www.wsgf.org/node/293
\EA Games\Mirror's Edge\TdGame\Config\TdEngine.ini. and edit the following : MaxMultisamples= ResX= ResY= -----I found a way to run ME all maxed, including PhysX and AA 4x, at 5040x1050 (around 60 FPS) with my 3-way SLI rig, by forcing wtih Nvidia Inspector, in Mirror's Edge profile, SLI rendering mode to SLI_GPU_COUNT_ONE.
https://steamcommunity.com/app/17410/discussions/0/490123727976080324/
Oct 20, 2015 · Press CTRL+V to copy the files to this directory and choose to Replace the 2 older files. Double Click on the PhysXLocal folder. Again press CTRL+V and choose to replace any files in this directory. This will mean that whenever you fire up the game it should always fire-up the new versions of the PhysX drivers from within the Mirrors Edge Folder.
http://www.cruxis.com/scope/mirroredgecalculator.htm
In all cases a very stiff edge support is required to prevent the mirror from sliding down on the support pads when the telescope goes from zenith to horizon. If the mirror slides, the friction between mirror back and support pads could create astigmatism.
https://techreport.com/review/16392/a-look-at-physx-in-mirrors-edge/
Mirror’s Edge was initially going to be a simultaneous cross-platform release for the 2008 holiday season, ... Considering the fact that Windows 7 doesn’t even support SLI, all those dual card ...
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