Ogre Thread Support

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OGRE_THREAD_SUPPORT == 3 · Issue #454 · OGRECave/ogre · …

    https://github.com/OGRECave/ogre/issues/454
    Jul 20, 2017 · Resource prepare() when OGRE_THREAD_SUPPORT=3 is 'deferred' rather than 'threaded'. That is, we make all changes to Resource in the main render thread, and simply push a request on to WorkQueue to read / optionally pre-process the data in a thread. This thread cannot access any of Ogre in a threadsafe manner, it can only use software structures.

Building MOGRE with Thread support Ogre Wiki

    http://wiki.ogre3d.org/Building+MOGRE+with+Thread+support
    Ogre supports threee different thread support options: None, background resource loading and full thread support. The default one is the first option (none). The second one seems to be most interessting one, because async resource loading makes it easy to implement an loading screen.

Threading Ogre Wiki

    http://wiki.ogre3d.org/Threading
    Keep in mind you don't need threads to run systems at varying rates (keep countdowns, if time is up step the system, if not move on). If you're using ogre for a game threading isn't really necessary (like sinbad said, graphics are already asynchronous).

Revert "OgreResourceBackgroundQueue: disable when OGRE ...

    https://github.com/OGRECave/ogre/commit/754b351d4ff93126e2633fca17cfe509d85c34f0
    # if OGRE_THREAD_SUPPORT == 3 // resource system is not threadsafe # undef OGRE_THREAD_SUPPORT # define OGRE_THREAD_SUPPORT 0 # endif: namespace Ogre {// Note, no locks are required here anymore because all of the parallelisation

Ogre 1.10 Mid-Term Report OGRE - Open Source 3D Graphics ...

    https://www.ogre3d.org/2017/09/02/ogre-1-10-mid-term-report
    Sep 02, 2017 · OGRE_THREAD_SUPPORT==1 where resource management is fully threaded, was hopelessly naive. It required too many locks, and also that the rendersystem was multi-threaded. OGRE_THREAD_SUPPORT==2 improved that by not requiring that the rendersystem was threaded, and just doing disk I/O in the background, but still, the whole process is still driven within the Resource …

Proposal: OGRE_THREAD_SUPPORT == 3 - Ogre Forums

    https://forums.ogre3d.org/viewtopic.php?t=52863
    Oct 04, 2009 · My experience of multicore programming with Ogre has improved over the last couple of years, and I realised a while ago that my original approach, OGRE_THREAD_SUPPORT==1 where resource management is fully threaded, was hopelessly naive.

v1.10 OGRE - Open Source 3D Graphics Engine

    https://www.ogre3d.org/tag/v1-10
    OGRE_THREAD_SUPPORT==2 improved that by not requiring that the rendersystem was threaded, and just doing disk I/O in the background, but still, the whole process is still driven within the Resource class, which means the locks are still in place on Resource and …

Thread Support

    https://www.threadsupport.com/
    Administrative support for your creative small business so you can focus on the fun stuff. Bookkeeping, project management, database/CRM support, workflow & systems improvements, and more. You didn't start your business to spend all this time on admin, but I did. Let me help you translate your

[OGRE-206] Hide threading header - JIRA

    https://ogre3d.atlassian.net/browse/OGRE-206
    Hide threading header. Description. It would be nice to hide the headers of threading dependencies. Have a look what happend after including Ogre.h: Ogre.h -> OgrePrerequisites.h -> OgrePlatform.h -> OgreConfig.h -> OgreBuildSettings.h Code: Select all#define OGRE_THREAD_SUPPORT 2. #define OGRE_THREAD_PROVIDER 1.

Ogre magi is not a support anymore : DotA2

    https://www.reddit.com/r/DotA2/comments/cinyfv/ogre_magi_is_not_a_support_anymore/
    Everytime i play ogre on pos 3 i get a bunch of nonsense thrown at me, and guess what we win and i stomp my lane. I think it had to do with that tag but imo ogre is more a core then support. You dont hear anybody bitch about enigma, phoenix, natures prophet, pangolier and ogre is 10x tankier than these guys. Please Valve catagorize Ogre as a core.



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