Openal Hardware Support

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OpenAL - Wikipedia

    https://en.wikipedia.org/wiki/OpenAL
    OpenAL Soft supports mono, stereo, 4-channel, 5.1, 6.1, 7.1 and HRTF output. AeonWave-OpenAL AeonWave-OpenAL is an LGPL-licensed OpenAL emulation layer that takes advantage of the hardware acceleration provided by the non-free but low cost AeonWave 4D-audio library for Linux and Windows made by Adalin B.V..License: Proprietary since v1.1, LGPL before v1.1, BSD …

What is OpenAL? Where does this come from? – General News ...

    https://hackercombat.com/forum/general-news/what-is-openal-where-does-this-come-from/
    Mar 22, 2019 · OpenAL originally developed by Loki Software in 2000, Open Audio Library, more commonly known as OpenAL, is an audio API and available for multiple operating systems. OpenAL is used for rendering multi-channel 3D positional audio. The style of …

OpenAL 1.1 Specification and Reference

    https://www.openal.org/documentation/openal-1.1-specification.pdf
    expanding platform support. The OpenAL 1.0 specification was released in early 2000 and compliant OpenAL libraries were released in the same year for Linux, MacOS 8/9, Windows, and BeOS. ... Hardware support is enabled for many Creative and NVIDIA audio devices under Windows as well.

EAX support · Issue #62 · kcat/openal-soft · GitHub

    https://github.com/kcat/openal-soft/issues/62
    Sep 01, 2016 · EAX support #62. Open GreatEmerald opened this issue Sep 1, 2016 · 11 comments Open EAX ... OpenAL Soft can't use the hardware's capabilities since the mix is already done before it ever gets to the sound device, so a device supporting EAX is irrelevant to OpenAL Soft supporting it. The issue isn't really the capability anyway; OpenAL Soft's ...

Suggestion: EAX/EFX / OpenAL accelerated 3D sound support ...

    https://en-forum.guildwars2.com/discussion/32924/suggestion-eax-efx-openal-accelerated-3d-sound-support
    Mar 21, 2018 · Users with non-supporting hardware can still use OpenAL soft and experience the full set of OpenAL 3D audio with EAX/EFX effects rendered in software instead of hardware. OpenAL support could be entirely optional, allowing players to choose between the …

Open-Source EAX Emulation: DSOAL, better then Creative's ...

    https://opencarnage.net/index.php?/topic/7471-open-source-eax-emulation-dsoal-better-then-creatives-alchemy/
    Mar 31, 2019 · DirectSound3D interfaces thinking that they are hardware accelerated. The calls are then translated to OpenAL, which mixes and outputs a proper surround sound audio stream. With EFX supported by OpenAL, EAX 2.0 calls will also be appropriately translated, allowing for …

Hardware OpenAL? :: Hammerwatch General Discussions

    https://steamcommunity.com/app/239070/discussions/0/864976115581638905/
    Aug 18, 2013 · The installer script installs (a outdated one at that) OpenAL, and then I see nothing in the sound for configuring which OpenAL renderer I want to use. The game's log states it's using Generic Software and I do not want it to be Generic Software due to a plethora of annoying issues I have with that. Can I make the game use my X-fi card directly like every other OpenAL game let's me? …

OpenAL: Cross Platform 3D Audio

    https://www.openal.org/
    OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer.

Host OpenAL by Creative Technology Ltd - Should I Remove It?

    https://www.shouldiremoveit.com/Host-OpenAL-13028-program.aspx
    Host OpenAL is a program developed by Creative Technology Ltd. The most used version is 1.00, with over 98% of all installations currently using this version. The setup package is about 1.77 MB (1,860,851 bytes) when donwloaded. In comparison to the total number of users, most PCs are running the OS Windows 7 (SP1) as well as Windows 10.4/5

Equalizer APO / Documentation Wiki / Documentation

    https://sourceforge.net/p/equalizerapo/wiki/Documentation/?page=1
    There is no way to enable APO support for hardware-accelerated OpenAL, so the only solution for this is to either switch to another output library, if the application supports that, or …



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