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https://stackoverflow.com/questions/4504614/opengl-es-retina-support
openGL ES retina support. Ask Question Asked 8 years, 11 months ago. ... Browse other questions tagged iphone opengl-es retina-display or ask your own question. ... Monotouch OpenGL retina display support. 71. How to support both iPad and iPhone retina graphics in universal apps. 7.
https://support.apple.com/en-us/HT202823
Dec 10, 2019 · The tables below list the OpenCL and OpenGL versions that Mac computers support. Each GPU's hardware capabilities determine the version of OpenCL or OpenGL that's supported. Some GPUs don't support OpenCL and are noted with —. ... OpenGL. OpenCL . MacBook (Retina, 12-inch, 2017) Intel HD Graphics 615. 4.1. 1.2. MacBook (Retina, 12-inch, Early ...
http://www.alejandrosegovia.net/2011/04/17/iphone-opengl-retina-support/
Apr 17, 2011 · iPhone OpenGL Retina Support Posted on April 17, 2011 by Ale When Steve Jobs introduced the Retina Display feature for iPhone 4 and iPod Touch, he mentioned media content should be now adapted to the new devices, in order to make the most out of the high resolution available.
https://en.wikipedia.org/wiki/OpenGL_ES
OpenGL ES 1.1. OpenGL ES 1.1 added features such as mandatory support for multitexture, better multitexture support (including combiners and dot product texture operations), automatic mipmap generation, vertex buffer objects, state queries, user clip planes, and greater control over point rendering. Actual Version is 1.1.12.Developer(s): Khronos Group
https://forums.developer.apple.com/thread/123010
Gpu reporting does not work when running an app created with OpenGL ES App in Xcode11 on the device. Device info : iPhone Xs Max / iOS 13. My mac info : MacOS 10.14.6(18G95) On the other hand, gpu reporting works properly for apps created with Metal APIs. Is GPU Reporting support for OpenGL ES ending starting with xcode 11?
https://apps.apple.com/us/app/physvehicle-universal/id432056595
- Retina display is supported. - Realistic shadow by OpenGL ES 2.0. [Compatibility] - iPhone / iPod touch and iPad are compatible. - OpenGL ES 2.0 is not required.
http://www.celsiusgs.com/blog/2010/09/retina-display-opengl-quickie/
Retina Display, Open GL, and You! Over the long weekend, I took some time to code support for the iPad and iPhone 4’s Retina Display into Red Nova. ... Development, glu, iphone, objective-c, opengl, opengl es, retina display, software on September 7, 2010 by Colin.
https://apps.apple.com/us/app/slime-touch-universal/id431458407
- Realistic soft body technology. - Gyro or Compass and Accelerometer provide 6-axis motion sensing. - Retina display is supported. - Realistic shadow by OpenGL ES 2.0.
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