Opengl Fbo Support

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FBO support - NVIDIA Developer Forums

    https://devtalk.nvidia.com/default/topic/548261/opengl/fbo-support/
    Jul 05, 2013 · I use FBO for rendering to texture, but it seems that many hardware configurations do not support this feature. I think that FBOs are available since 4-5 years (it should have been introduced in OpenGL3.0 specifications), so it should be difficult to find some hardware that does not support that specification nowadays.

Framebuffer Object Extension Examples - OpenGL Wiki

    https://www.khronos.org/opengl/wiki/Framebuffer_Object_Extension_Examples
    1 FBO or more. Is it better to make 1 FBO and bind your texture to it each time you need to render to the texture? An FBO itself doesn't use much memory. It is a state vector object. In terms of performance, each time you bind, the driver needs to validate the state which costs CPU time.

LearnOpenGL - Framebuffers

    https://learnopengl.com/Advanced-OpenGL/Framebuffers
    OpenGL gives us the flexibility to define our own framebuffers and thus define our own color and optionally a depth and stencil buffer. The rendering operations we've done so far were all done on top of the render buffers attached to the default framebuffer. The default framebuffer is created and configured when you create your window (GLFW ...

Error Message: OpenGL 2.0 or higher with the FBO extension ...

    https://support.enplug.com/hc/en-us/articles/211243243-Error-Message-OpenGL-2-0-or-higher-with-the-FBO-extension-is-required-OpenGL-version-1-1-0
    1) Your graphics processor is too old to support OpenGL 2.0 Most fairly modern graphics cards support OpenGL 2.0 which was released in 2004. If your GPU is much older than that, it may not support OpenGL 2.0 which is a minimum requirement to run Enplug.

c++ - How to use Multisampling with OpenGL FBOs - Stack ...

    https://stackoverflow.com/questions/20482851/how-to-use-multisampling-with-opengl-fbos
    I'm trying to enable mutlisampling and alpha-to-coverage for an FBO. Using the default framebuffer, all I have to do is call glEnable(GL_MULTISAMPLE) and glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE). ... How to use Multisampling with OpenGL FBOs. Ask Question Asked 6 years ago. ... Multisampling OpenGL FBO. Related. 2915.

OpenGL problem in windows 10 - Microsoft Community

    https://answers.microsoft.com/en-us/windows/forum/windows_10-update/opengl-problem-in-windows-10/aff41ab9-0b6f-4317-8dcb-67ba861584c5
    Feb 24, 2017 · OpenGL problem in windows 10 Recently I ... Other applications, such as Stellarium, report no OpenGL 2 support with this driver under Windows 10. Both Windows and Intel report the driver is up to date and as it works on previous versions of Windows that suggests the problem is Windows 10.

Android OpenGL 1.1 FBO and VBO support - Stack Overflow

    https://stackoverflow.com/questions/18290205/android-opengl-1-1-fbo-and-vbo-support
    I have used FBOs on Android with OpenGL ES 2.0 extensively and with 1.1 on Linux. For 1.1 you need the FBO extensions or use pbuffers. If the OpenGL ES 1.1 drivers you have on your Android device reports having the FBO extensions, they should work. Most of them do because some of the Android SDK OpenGL ES demos require the FBO extensions.

OpenGL - The Industry Standard for High Performance Graphics

    https://www.opengl.org/
    Jan 24, 2020 · Mesa 20.0 Now Defaults To The New Intel Gallium3D Driver For Faster OpenGL. After missing their original target of transitioning to Intel Gallium3D by default for Mesa 19.3 as the preferred OpenGL Linux driver on Intel graphics hardware, this milestone has now been reached for Mesa 20.0.



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