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http://forum.openscenegraph.org/viewtopic.php?t=6949
Nov 25, 2010 · OpenSceneGraph Forum Official forum which mirrors the existent OSG mailing lists. Messages posted here are forwarded to the mailing list and vice versa. ... Tessellation shader support to osg 2.9.9. HI Waldamar, Could you zip up the modified and post this as they are much more reliable to apply that patches. Thanks, Robert.
http://www.openscenegraph.org/
The VulkanSceneGraph project is now underway, combining Vulkan and C++17 to create a next-gen scene graph. Developed under the auspices of OpenSceneGraph Project Lead, the new project is the natural successor to the OpenSceneGraph, with the OpenSceneGraph project remaining supported and moved to a maintenance phase.
https://github.com/openscenegraph/OpenSceneGraph/issues/715
Feb 25, 2019 · Geometry shaders work the same there as they do in 3.2 and still don't want the parameters setting. I'm going to write a list. Requires setting geometry shader parameters before linking a program: GL_EXT_geometry_shader4; GL_ARB_geometry_shader4; Requires setting geometry shader parameters within the geometry shader source:
http://mew.cx/osg_glsl_july2005.pdf
Contains shader source code Compiled to become an “.obj file” Must be recompiled when source changes yglProgram = “executable file” Contains a list of shaders Linked to become an “.exe file” Must be relinked when set of shaders changes yAs with C, a glShader “.obj” can be shared across multiple glPrograms “.exe”
http://www.openscenegraph.org/index.php/community/press-releases/191-openscenegraph-3-4-release
Jul 20, 2015 · OpenSceneGraph 3.4 release introduces shader composition, new osgUI library, displacement mapping, volume rendering, lua scripting support and much more PERTHSHIRE, Scotland - 12th August 2015 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.4, the industry's leading open-source scene graph technology, designed ...
http://forum.openscenegraph.org/viewtopic.php?t=8273
May 04, 2011 · OpenSceneGraph Forum Official forum which mirrors the existent OSG mailing lists. Messages posted here are forwarded to the mailing list and vice versa.
https://github.com/openscenegraph/OpenSceneGraph/commit/8b2f61ec2a282b8e5e9b1383067106514dcf6686
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http://www.openscenegraph.org/index.php/about/features
In the OpenSceneGraph distribution the osgViewer library provides native windowing support under Windows (Win32), Unices (X11) and OSX (Carbon). The osgViewer library can also be easily integrated with other windowing toolkits, such as Qt, GLUT, FLTK, SDL, WxWidget, Cocoa and MFC.
https://github.com/openscenegraph/OpenSceneGraph/commit/117045170dbc1fc065499e0fc751b968180cc4bf
#pragma include shaderfile.glsl To enable easier reuse of shaders
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