Openscenegraph Opengl Es 2 0 Support

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OpenSceneGraph Forum :: View topic - OpenGL ES-2.0, OpenGL ...

    http://forum.openscenegraph.org/viewtopic.php?t=4145
    Nov 20, 2009 · OpenSceneGraph across to work on OpenGL ES 2.0, this bulk of this work is now complete and checked into svn/trunk. While doing the refactoring work I also took the opportunity to add support for OpenGL ES 1.1, and open the door to supporting OpenGL 3.x - a door which Paul Martz walked through and completed the refit/decorating

OpenSceneGraph - Wikipedia

    https://en.wikipedia.org/wiki/OpenSceneGraph
    The first official stable version of OpenSceneGraph was version 1.0, released in 2005. An extended version 2.0 followed in 2007, adding support for multi-core and multi-gpu systems, several important NodeKits and usage of unified multiplatform build system …Operating system: Cross-platform

OpenSceneGraph 2.9.6 with OpenGL ES 2.0 support running on ...

    https://www.youtube.com/watch?v=bAUbVpoY3cY
    Jan 21, 2010 · We manage to recompile and slightly patch OSG to run it in the Beagleboard and the picoDLP projector. In the video you can see a small application we wrote to rotate the models automatically for ...Author: picoFlamingo Project

OpenSceneGraph 3.0 release

    http://www.openscenegraph.org/index.php/community/press-releases/104-openscenegraph-3-0-release
    OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more. PERTHSHIRE, Scotland - 28th June 2011 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and …

Press Releases - OpenSceneGraph

    http://www.openscenegraph.org/index.php/community/press-releases
    OpenSceneGraph 3.0 release adds support OpenGL ES 1.1, OpenGL ES 2.0, OpenGL 3.x to 4.0, support for Andoid and IOS platforms and much more. PERTHSHIRE, Scotland - 28th June 2011 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.0, the industry's leading open-source scene graph technology, designed to accelerate application development and …

FAQ - OpenSceneGraph

    http://www.openscenegraph.com/index.php/support/faq
    Apr 25, 2012 · Long answer: Read the section on Point Sprites in the nVidia OpenGL 2.0 Support document. It states the following: When rendering to pixel buffers (commonly called pbuffers) or frame buffer objects (commonly called FBOs), change the GL_POINT_SPRITE_COORD_ORIGIN state set to GL_LOWER_LEFT setting for fully hardware accelerated rendering.

About - OpenSceneGraph

    http://www.openscenegraph.com/index.php/2-uncategorised/3-about
    OpenGL 1.0 through to OpenGL 4.2, and OpenGL ES 1.1 and 2.0 are supported making it possible to support both old hardware and operating systems through to the latest mobile devices and all the features of cutting edge desktop graphics systems thanks to the software run time extension checking.



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