S3tc Texture Support Debian

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Please Help! by Steam on Debian Linux.org

    https://www.linux.org/threads/please-help-by-steam-on-debian.9114/
    Oct 02, 2013 · S3TC is a proprietary patented technology, which is why you won't (or shouldn't) find it being freely distributed with any distro. I believe it was removed from mesa some years ago due to patent concerns. It is not available in the Debian repository but is available in …

Adding S3TC Support to Mesa/DRI in Debian - Burghardt

    https://blog.burghardt.pl/2008/01/adding-s3tc-support-to-mesadri-in-debian/
    S3TC (sometimes called DXTn or DXTC) is a proprietary image compression algorithm. This was patented (US Patent 5,956,431) and thus Mesa cannot use it directly nor external library can enter Debian archive. If you want to have libtxc-dxtn installed you have to do it yourself.. I have prepared Debian package with libtxc-dxtn.

Debian -- Details of package libtxc-dxtn-s2tc0 in jessie

    https://packages.debian.org/jessie/libtxc-dxtn-s2tc0
    Texture compression library for Mesa. S2TC is a patent-free S3TC compatible implementation and provides texture compression to Mesa. The library is automatically loaded and adds the OpenGL extensions GL_S3_s3tc and GL_EXT_texture_compression_s3tc.

Development Environment Setup - OpenMW Wiki

    https://wiki.openmw.org/index.php?title=Development_Environment_Setup
    If you are using a proprietary video driver, you will usually have S3TC support out of the box. With open-source drivers on Linux, you may need to install S3TC support separately. An indicator for missing S3TC support are completely white or pink textures.

[bug] Can no longer start the game on Debian GNU/Linux ...

    https://steamcommunity.com/app/1066780/discussions/0/1740012510021327070/
    FWIW it still works fine for me on an up-to-date Debian Buster, NVidia non-free drivers, 32GB RAM, 4GB VRAM, systemd-free, TDE desktop environment. The stdout.txt says TF2 is using OpenGL 3.2.0 which should be well supported.

S3TC Installation Guide UT - UT Texture

    http://uttexture.com/UT/Website/Articles/PlayingUT/Tweaking/S3TCInstallationUT/S3TCInstallationUT.htm
    UT_S3TC_Hi_End_Texture_Package_05.zip Extreme End versions for 512 Mb, 768 Mb, 1024 Mb, 512 Mb SLI, 768 Mb SLI, 1024 Mb SLI cards or higher: In order to use the Extreme End versions you have to download the High End versions first and than replace them with the Extreme End versions.

S3TC patent violation in multiple packages? - Debian

    https://lists.debian.org/debian-legal/2010/12/msg00062.html
    The other two are maybe a different matter, as one can't use ffmpeg or gimp-dds at all without violating patent claims anyway, so any user of these maybe can be assumed to be aware of that (ignoring the fact that one can use and compile ffmpeg with only purely free codecs like Theora, as face it, nobody does that anyway, which is also why ...

S3 Texture Compression - Wikipedia

    https://en.wikipedia.org/wiki/S3_Texture_Compression
    S3 Texture Compression (S3TC) (sometimes also called DXTn or DXTC) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. for use in their Savage 3D computer graphics accelerator.



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