The Accumulation Buffer Hardware Support For High Quality Rendering

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The Accumulation Buffer: Hardware Support for High-Quality ...

    http://graphics.stanford.edu/courses/cs248-02/haeberli-akeley-accumulation-buffer-sig90.pdf
    The Accumulation Buffer: Hardware Support for High-Quality Rendering ABSTRACT Paul Haeberli and Kurt Akeley Silicon Graphics Computer Systems This paper describes a system architecture that supports realtime generation of complex images, efficient generation of extremely

The accumulation buffer: hardware support for high-quality ...

    https://www.microsoft.com/en-us/research/publication/the-accumulation-buffer-hardware-support-for-high-quality-rendering/
    Based on the paradigm of integration, the architecture extends a state-of-the-art rendering system with an additional high-precision image buffer. This additional buffer, called the Accumulation Buffer, is used to integrate images that are rendered into the framebuffer.Cited by: 640

The accumulation buffer: hardware support for high-quality ...

    https://dl.acm.org/doi/10.1145/97879.97913
    Home Conferences SIGGRAPH Proceedings SIGGRAPH '90 The accumulation buffer: hardware support for high-quality rendering. Article . The accumulation buffer: hardware support for high-quality rendering. Share on. Authors: Paul Haeberli. Silicon Graphics Computer Systems. Silicon Graphics Computer Systems. Search about this author, Kurt Akeley.

The accumulation buffer: hardware support for high-quality ...

    https://dl.acm.org/citation.cfm?id=97913
    This paper describes a system architecture that supports realtime generation of complex images, efficient generation of extremely high-quality images, and a smooth trade-off between the two.Based on the paradigm of integration, the architecture extends a state-of-the-art rendering system with an additional high-precision image buffer.Cited by: 640

The Accumulation Buffer: Hardware Support for High-Quality ...

    http://core.ac.uk/display/24694790
    Based on the paradigm of integration, the architecture extends a state-of-the-art rendering system with an additional high-precision image buffer. This additional buffer, called the Accumulation Buffer, is used to integrate images that are rendered into the framebuffer.

Accumulation Buffer - an overview ScienceDirect Topics

    https://www.sciencedirect.com/topics/computer-science/accumulation-buffer
    TOM McREYNOLDS, DAVID BLYTHE, in Advanced Graphics Programming Using OpenGL, 2005. 6.3.1 Accumulation Buffer. The accumulation buffer provides accelerated support for combining multiple rendered images together. It is an off-screen framebuffer whose pixels have very high color resolution. The rendered frame and the accumulation buffer are combined by adding the pixel values together, …

Chapter 38. High-Quality Global Illumination Rendering ...

    https://developer.nvidia.com/gpugems/gpugems2/part-v-image-oriented-computing/chapter-38-high-quality-global-illumination
    High-Quality Global Illumination Rendering Using Rasterization Toshiya Hachisuka The University of Tokyo While the visual richness of images that current GPUs can render interactively continues to increase quickly, there are many important lighting effects that are …

Chapter 23. Depth of Field: A Survey of Techniques ...

    https://developer.nvidia.com/gpugems/gpugems/part-iv-image-processing/chapter-23-depth-field-survey-techniques
    An accumulation buffer is a higher precision color buffer that is typically used for accumulating multiple images in real-time rendering. Whereas distributed ray tracing would cast rays through multiple locations through the lens into the scene, in this technique, we instead render the scene multiple times from different locations through the lens, and then we blend the results using the accumulation buffer.



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