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https://en.wikipedia.org/wiki/NV50
The 8800 series, codenamed G80, was launched on November 8, 2006 with the release of the GeForce 8800 GTX and GTS for the high-end market. A 320 MB GTS was released on February 12 and the Ultra was released on May 2, 2007.Architecture: Tesla
http://web.cse.ohio-state.edu/~agrawal.28/788-su08/Papers/week2/GPU.pdf
November 4, 2006 GeForce 8800 Architecture Overview Based on the revolutionary new NVIDIA® GeForce® 8800 architecture, NVIDIA’s powerful GeForce 8800 GTX graphics processing unit (GPU) is the industry’s first fully unified architecture-based DirectX 10–compatible GPU that delivers incredible 3D graphics performance and image quality.
https://en.wikipedia.org/wiki/Tesla_%28GPU%29
Overview. Tesla is Nvidia's first microarchitecture implementing the unified shader model.The driver supports Direct3D 10 Shader Model 4.0 / OpenGL 2.1 (later drivers have OpenGL 3.3 support) architecture. The design is a major shift for NVIDIA in GPU functionality and capability, the most obvious change being the move from the separate functional units (pixel shaders, vertex shaders) within ...Predecessor: G70
https://www.gamespot.com/articles/nvidia-geforce-8800-gtx-hands-on-preview/1100-6161267/
Nov 09, 2006 · Nvidia GeForce 8800 GTX Hands-On Preview ... By James Yu on November 9, 2006 at 5 ... but the chips also feature a new unified shader architecture that will speed up …
https://www.extremetech.com/gaming/239078-ten-years-ago-today-nvidia-launched-g80-powered-geforce-8800-changed-pc-gaming-computing-forever
Nov 08, 2016 · On November 8, 2006, Nvidia officially launched its first unified shader architecture and first DirectX 10-compatible GPU, the G80. The new chip debuted in …
https://forum.beyond3d.com/threads/what-is-unified-shaders.26043/
Nov 04, 2006 · So how would the performance of a single, traditional vertex shader compare to a single unified shader, just for the sole purpose of vertex processing? Same question on the pixel side... Is there a difference? Or, what, if any, is the downside to a unified shader architecture?
https://wikivisually.com/wiki/GeForce_8_series
Released on November 8, 2006, the eighth-generation GeForce was the first GPU to support Direct3D 10. Manufactured using a 90 nm process and built around the new Tesla microarchitecture, it implemented the unified shader model.Architecture: Tesla
http://www.eecg.toronto.edu/~moshovos/ACA05/read/GPU-micro.pdf
to support more complex and generic programming models. Recently presented by ATI and MS the GPU for the XBOX360 game platform implements a unified shader architecture. However, there are no proper eval-uations of the performance differences between the classic GPU architecture (implementing separated ver-tex and fragment shader units) and a ...
https://wikimili.com/en/Tesla_(microarchitecture)
Named after the pioneering electrical engineer Nikola Tesla, Tesla is the codename for a GPU microarchitecture developed by Nvidia, and released in 2006, as the successor to their prior microarchitectures.As Nvidia's first microarchitecture to implement unified shaders, it was used with GeForce 8 Series, GeForce 9 Series, GeForce 100 Series, GeForce 200 Series, and GeForce 300 …
https://www.anandtech.com/show/2116/5
Nov 08, 2006 · epsil0n - Sunday, November 19, 2006 - link I am not agree with this: "It isn't surprising to see that NVIDIA's implementation of a unified shader is based on taking a pixel shader quad pipeline ...
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