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https://steamcommunity.com/app/389280/discussions/0/1457328392099226610/
I've paid more than 100$ for a used SideWinder Force Feedback 2 in mint conditions... plus I've spent a lot of time fixing it up. It works flawlessly with FSX, Flight School, as well as most other simulations using force feedback (War Thunder, IL2, ...) I *want* to be able to use it with this game! Flying without force feedback sort of sucks!
https://www.kernel.org/doc/html/latest/input/ff.html
5.1. Introduction¶. This document describes how to use force feedback devices under Linux. The goal is not to support these devices as if they were simple input-only devices (as it is already the case), but to really enable the rendering of force effects.
https://www.linuxquestions.org/questions/slackware-14/no-force-feedback-in-wine-game-from-a-logitech-driving-force-gt-4175504903/
May 17, 2014 · The last thing I need to get working is my Logitech Driving Force GT (steering wheel game controller). I only need it for one game, Richard Burns Rally, which runs well under wine. I am moving it from Kwheezy (Debian Stable) where the force feedback works OK. In Debian, the RBR force feedback settings is enable, acknowledging that it is detected.
http://www.winehq.org/announce/1.5.31
Wine Announcement The Wine development release 1.5.31 is now available. What's new in this release (see below for details): - New version of the Gecko engine based on Firefox 21. - Joystick force feedback support on Mac OS X. - Window management fixes in the Mac driver. - Various bug fixes.
https://www.omgubuntu.co.uk/2017/01/wine-2-0-released-supports-microsoft-office-2013
Jan 25, 2017 · A brand new stable release of Wine, the open-source software that lets you run Windows apps on Linux, is now available to download. Wine 2.0 — yes, 2.0 — follows more than a year of development effort and marks the start of a new timed-based release cadence. That means you can expect newer versions of Wine, with less fermenting.
https://github.com/00cpxxx/wine-xinput
Sep 30, 2016 · XInput support to play games in Wine. Contribute to 00cpxxx/wine-xinput development by creating an account on GitHub. XInput support to play games in Wine. Contribute to 00cpxxx/wine-xinput development by creating an account on GitHub. ... After working so long with "force feedback" in Wine I thought they were proper names.
https://www.winehq.org/announce/2.0
Wine Announcement The Wine team is proud to announce that the stable release Wine 2.0 is now available. This release represents over a year of development effort and around 6,600 individual changes. The main highlights are the support for Microsoft Office 2013, and the 64-bit support …
https://en.wikipedia.org/wiki/Force_feedback
Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, also known as Fonz, was the first game to use haptic feedback, causing the handlebars to vibrate during a collision with another vehicle. Tatsumi's TX-1 introduced force feedback to car driving games in 1983.
https://answers.microsoft.com/en-us/windows/forum/windows_other-hardware/midi-force-feedback-protocol/2d1f18cc-c47c-e011-9b4b-68b599b31bf5
Jan 21, 2012 · Midi Force Feedback Protocol I have a bunch of old school force feedback devices (wheel, sidewinder joystick) and am trying to make them useful again by adapting them to USB. The basic input functionality is all working, but now I want to get the force feedback working.
https://github.com/paroj/xpad/commit/df118293e4e2e09649233343d874b3e7d17e91dd
In this repository All GitHub ↵ Jump to ... Input: xpad: update Xbox One Force Feedback Support There's apparently a serial number woven into both input and output packets; neglecting to specify a valid serial number causes the controller to ignore the rumble packets. The scale of the rumble was also apparently halved in the packets.
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