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https://github.com/MonoGame/MonoGame/issues/3781
Apr 29, 2015 · This would help a bit, but they would also have to support the JitIntrinsic attribute that it relies on to get the boost. The "magic" to make XNA's Vector types "SIMD-ready" was simply an early version of System.Numerics.Vectors and a special JIT engine similar to RyuJIT that generated SIMD code for specially-marked methods.
https://devblogs.microsoft.com/dotnet/the-jit-finally-proposed-jit-and-simd-are-getting-married/
Apr 07, 2014 · The NuGet library was explicitly designed to work without SIMD support provided by the hardware/JIT. In that case, all methods and operations are implemented as pure IL. However, you obviously only get the best performance when using this library in …
https://social.msdn.microsoft.com/Forums/en-US/38f6d991-7146-42cc-864b-5d8ba64650a4/vmx-and-simd-support
It's a pretty generalized solution to SIMD stuff written entirely in managed code, and I doubt it would be too hard to extend it to use XNA in addition to its current CPU and GPU (via MDX1.1) back ends. You’d get support on Windows and the 360.
https://blogs.msdn.microsoft.com/abhinaba/2011/04/10/simdarm-neon-support-in-windows-phone-mango/
Apr 10, 2011 · So, the solution is to add support for these new library functions in the JIT, just as you did with the Xna types. So, instead of P/Invoking into native code, the JIT would replace the call to SIMD.Add with the appropriate Simd instructions for the target CPU architecture (or …
https://www.microsoft.com/en-us/download/details.aspx?id=23714
Sep 16, 2010 · XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio 2010 to create games for Windows Phone, the Xbox 360 console, and Windows-based computers. XNA Game Studio 4.0 includes the XNA Framework 4.0, which is a set of managed libraries designed for game development based on Microsoft .NET Framework 4.Operating System: Windows 7, Windows Vista, Windows XP
https://www.microsoft.com/en-us/download/details.aspx?id=20914
Sep 16, 2010 · The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0. This release contains improved functionality as well as new features. Installation of this runtime is unnecessary on systems with Microsoft XNA Game Studio 4.0 already installed.Operating System: Windows 7, Windows Vista, Windows XP
https://en.wikipedia.org/wiki/Microsoft_XNA
The XNA Framework provides support for both 2D and 3D game creation and allows use of the Xbox 360 controllers and vibrations. XNA framework games that target the Xbox 360 platform could only be distributed by members of the Microsoft XNA Creator's Club/App Hub, which carried a …Developer(s): Microsoft
https://stackoverflow.com/questions/10774869/does-net-framework-4-5-provide-sse4-avx-support
Update: the new x64 jitter, currently in CTP and codenamed RyuJIT, includes some rudimentary support for SIMD instructions.The SSE2 kind, providing auto-vectorization. It is however locked up pretty tight into the Microsoft.Bcl.Simd package and the Vector<> classes, there is no universal solution for the 16-byte memory alignment requirement that SIMD needs to run fast.
https://github.com/dotnet/coreclr/issues/6906
Aug 25, 2016 · TL'DR: The design guidelines for System.Numerics conflict with general SIMD needs. As stated at dotnet/corefx#10931 until that happen, support for SIMD will be constrained by design decisions made when XNA was still current (like 8 years ago). While Numerics is a good way to support the math oriented most common vector operations the SIMD world is far bigger.
https://stackoverflow.com/questions/25060613/is-there-an-equivalent-to-xna-math-in-sharpdx
Is there an equivalent to XNA Math in SharpDX? Ask Question Asked 5 years, 4 months ago. ... With 128-bit wide SIMD (single instruction multiple data) registers, SIMD instructions can operate on four 32-bit floats or ints with one instruction." ... There are a few projects to get SIMD code-gen support in C# (see RyuJIT]). – Chuck Walbourn Aug ...
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