Android Opengl Support

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OpenGL ES - Wikipedia

    https://en.wikipedia.org/wiki/OpenGL_ES
    OpenGL ES 3.2, incorporating the Android Extension Pack (AEP), "boasts a small number of improvements over last year’s OpenGL ES 3.1. Both make use of similar features from the AEP. From the AEP, OpenGL ES 3.2 compliant hardware will support Tessellation for additional geometry detail, new geometry shaders, ASTC texture compression for a ...Developer(s): Khronos Group

android - openGL ES versions on different devices - Stack ...

    https://stackoverflow.com/questions/5110431/opengl-es-versions-on-different-devices
    It is an urban legend that devices with Android 2.2 support OpenGL ES 2.0 by definition. The Android 2.2 Compatibility Definition Document says this: Device implementations MUST support OpenGL ES 1.0. […] Device implementations SHOULD provide an implementation for OpenGL ES 2.0, if the hardware is capable of reasonable performance on those APIs.

Distribution dashboard Android Developers

    https://developer.android.com/about/dashboards/
    Note that support for one particular version of OpenGL ES also implies support for any lower version (for example, support for version 2.0 also implies support for 1.1). To declare which version of OpenGL ES your application requires, you should use the android:glEsVersion attribute of …

OpenGL ES Examples - Apps on Google Play - market.android.com

    https://market.android.com/details?id=com.learnopengles.android
    This application is a portfolio of examples, based on the lessons and tutorials over at Learn OpenGL ES to help teach you OpenGL ES and 3D graphics programming on Android. The lessons are mostly in OpenGL ES 2 so you will need support for that on your device.

Unity 2019.2: Updates and improvements to platforms and ...

    https://unity.com/releases/2019-2/platforms-and-editor
    As a developer for mobile, you will also benefit from the improved OpenGL support. We have added OpenGL multithreading (iOS) to improve performance on low-end iOS devices that don’t support Metal (approximately 25% of iOS devices that run Unity games). We have added OpenGL support for SRP batcher, for both iOS and Android, to improve CPU ...

OpenGL & OpenGL ES Support — RenderDoc documentation

    https://renderdoc.org/docs/behind_scenes/opengl_support.html
    OpenGL & OpenGL ES Support¶ This page documents the support of OpenGL & OpenGL ES in RenderDoc. This gives an overview of what RenderDoc is capable of, and primarily lists information that is relevant. You might also be interested in the full list of features. The latest information and up-to-date support is always available on the GitHub wiki.

Displaying graphics with OpenGL ES Android Developers

    https://developer.android.com/training/graphics/opengl/
    The example code in this class uses the OpenGL ES 2.0 APIs, which is the recommended API version to use with current Android devices. For more information about versions of OpenGL ES, see the OpenGL developer guide. Note: Be careful not to mix OpenGL ES 1.x API calls with OpenGL ES 2.0 methods! The two APIs are not interchangeable and trying to ...



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