Find all needed information about Cocos2d Support Only Retina. Below you can see links where you can find everything you want to know about Cocos2d Support Only Retina.
https://stackoverflow.com/questions/7462023/cocos2d-retina-support-not-working-anymore
Feb 26, 2015 · I am having a problem with my cocos2d game that supports retina display. Everything used to work fine but now i am working on an update. In this update i have only …
https://randomactsofdev.wordpress.com/2012/11/03/cocos2d-retina-support/
Nov 03, 2012 · Cocos2d is probably the most used and least documented framework out there. I'm used to docs being out-dated (doc is the most important and least maintained part of a framework) but Cocos2d gets to be my biggest loser on this scale. All that criticism aside, once you finally figure out how things are supposed to…
https://docs.cocos2d-x.org/api-ref/cplusplus/v3x/de/d4d/classcocos2d_1_1_g_l_view.html
Get retina factor. More... local getRetinaFactor Get retina factor. More... virtual bool setContentScaleFactor (float) Only works on ios platform. More... virtual float getContentScaleFactor const Only works on ios platform. More... var getContentScaleFactor Only works on ios platform. More... local getContentScaleFactor Only works on ios platform.
https://github.com/cocos2d/cocos2d-x/pull/810/files
@@ -212,36 +212,6 @@ To enable set it to a value different than 0. Enabled by default. # define CC_TEXTURE_NPOT_SUPPORT 0 # endif /* * @def CC_RETINA_DISPLAY_SUPPORT: If enabled,
https://www.reddit.com/r/gamedev/comments/1bvv0o/do_any_2d_game_engines_support_desktop_retina/
Apr 08, 2013 · Do any 2D game engines support desktop retina displays? ... Cocos2d-x. MonoGame. ... only a handful of lines. My original plan was to submit the changes back to the SDL project, but I wanted to have non-retina-game-on-retina-device working correctly before doing that. And that kind of got sidelined by my own development work.
https://github.com/cocos2d/cocos2d-x/issues/17046
Dec 20, 2016 · This works fine on non retina displays, but when we tried it on retina displays, it works for small values, but when we started to increase them (we noticed it to stop working around 300) it behaves as if for every pixel the condition is true. ... NON RETINA DISPLAY: ... position is always in pixel as cocos2d-x enable retina by default; This ...
https://forum.unity.com/threads/retina-support.93101/
Jun 15, 2011 · I use cocos2D at the moment, and if you add a -hd extension to the image files, and enable retina support - it will use the -hd files automatically for retina devices, but the normal image files when retina is not supported.
https://www.cocos.com/en/creator
On iOS native, the performance of Cocos Creator v2.2.0 is flush with Cocos2d-lua, which is 3x - 4x Cocos Creator v1.9.3. In addition, Cocos Creator v2.2.0 running on iOS not only improves the frame rate, but also greatly reduces any possibility of jittering when garbage collection occurs. This means the actual game play experience will be ...
https://becomingindiedev.blogspot.com/2014/05/multi-resolution-support-in-ios-with.html
Cocos2d-x is a branch of Cocos2d, one of the most used frameworks for developing iOS games, and the one I myself used to develop Chubby Buddy.Cocos2d-x was released to target cross-platform development, including iOS, Android and Windows Phone. It's powerful and widely used, but recently version 3 came out and brought some drastic changes with respect to versions 2.x.x.
https://www.mdjunction.com/retinal-detachment
The Retinal Detachment Support Group is a community of patients, family members and friends dedicated to dealing with Retinal Detachment, together. ... Now 4 days since detached retina surgery to repair posterior... by CapnJim. ... Is only one eye blurry? I think it is a normal thing but I... by shelly2koi. Retinal Detachment Discussions and ...
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