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https://forum.videohelp.com/threads/246255-How-to-change-sample-rate-in-FFMPEG
Jan 24, 2011 · It was probably the -ar 44100 that got it to work. I'm not sure whether this is an ffmpeg limitation or an FLV limitation, but only 44100-Hz, 22050-Hz, and 11025-Hz audio streams are supported for FLVs. Your -y was only keeping ffmpeg from prompting you to overwrite movie.flv. In your previous example which didn't work (ffmpeg -i "movie.avi" -y "movie.flv" -ar 44100), you placed the -ar 44100 ...
https://steamcommunity.com/app/1840/discussions/0/1750106661709286813/
Nov 09, 2018 · Source Filmmaker only supports WAV sounds if they have a sample rate of 11025, 22050, or (preferably) 44100 hertz. In any other case, the sound will not even play in the first place.
https://gamebanana.com/threads/198735
Oct 08, 2015 · TF2 doesn't support sounds at a sample rate of 32000. It only supports 44100 and 22050. I assume since you're making a sound mod you have Audacity. Be sure to make a backup copy of your sound before trying this in-case something goes wrong: Open up your sound in Audacity and in the bottom left you should see a little box that says "project rate" and underneath "32000".Reviews: 3
https://support.brightcove.com/zencoder-encoding-settings-audio
A maximum audio sample rate. Overrides the audio_sample_rate settings to ensure that a sample rate doesn't exceed the provided number. If your input video has a sample rate of 48000 and your max_audio_sample_rate is set to 22050, we will resample the audio to 22050. If it has a sample rate of 11025, we will leave it alone.
https://whaticode.wordpress.com/tag/resample/
ERROR org.ffmpeg – [libmp3lame @ 0x4334a70] flv does not support that sample rate, choose from (44100, 22050, 11025). I don’t understand why they don’t do this automatically in their framework, but fact was I had to make an audio-resampler.
https://whaticode.wordpress.com/2010/04/15/use-java-to-convert-any-media-type-to-flv-with-xuggler/
Apr 15, 2010 · ERROR org.ffmpeg – [libmp3lame @ 0x4334a70] flv does not support that sample rate, choose from (44100, 22050, 11025). I don’t understand why they don’t do this automatically in their framework, but fact was I had to make an audio-resampler.
https://stackoverflow.com/questions/8043387/android-audiorecord-supported-sampling-rates
I'm trying to figure out what sampling rates are supported for phones running Android 2.2 and greater. We'd like to sample at a rate lower than 44.1kHz and not have to resample. I know that all phones support 44100Hz but was wondering if there's a table out there that shows what sampling rates are valid for specific phones.
https://stackoverflow.com/questions/1094157/ffmpeg-wmv-conversion-to-flv
FFMPEG wmv conversion to flv. Ask Question Asked 10 years, 4 months ago. ... 8 bits left, value: 0 [libmp3lame @ 0x1c0d8d0]flv does not support that sample rate, choose from (4410 0, 22050, 11025). Could not write header for output file #0 (incorrect codec parameters ?) ... Move -ar 44100 to the front of the output filename and it will work ...
https://github.com/MicrosoftDocs/windows-driver-docs/issues/376
Mar 19, 2018 · When the SysAudio system driver initializes the KMixer driver for an audio device, it assigns a sample rate corresponding to the higher of 44.1 kHz and the highest rate available on the audio device. This doesn't seem true for USB Audio devices, which default to 16-bit 44.1 kHz even if the hardware supports 24-bit 48 kHz.
https://fxhome.com/forum/discussion/42135/export-error-33
HitFilm defaults to 192 Kbps. This bit rate is too high for your project's 24,000 sample rate so you need to manually lower it. The maximum bit rate allowed for your sample rate is 144 Kbps. HitFilm doesn't have that as an option so you have to choose something lower like 128 Kbps. Now your project will export at the 24,000 sample rate. The alternative is to set your project sample rate higher.
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