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https://stackoverflow.com/questions/16343464/mono-in-unity-3d-and-net-remoting
The problem here is the unsafe code reliance which in Unity normally is disabled and cut from its custom Mono version (which bases on Mono 2.6). Unity does neither support nor use the systems Mono version, so any tests and assumptions basing on those are irrelevant in this situation.
https://www.mono-project.com/docs/faq/technical/
Mono has support for mixed-mode assemblies (that is, assemblies containing both managed and unmanaged code, which Managed C++ can produce) on Windows. You need a fully-managed assembly to run under other platforms, and getting the Visual C++.NET compiler to …
https://forum.unity.com/threads/remoting-with-mono.27289/
Mar 03, 2016 · 1) Build Library with Remote Object (in MONO or .NET 2.0) 2) Build Remoting Server (in MONO or .NET 2.0) 3) Create in Unity a C# Script with Remoting Client implementation. You can use methods like Start() or Update() to test it. 4) Attach the Script to a GameObject.
https://www.mono-project.com/docs/about-mono/compatibility/
The easiest way to describe what Mono currently supports is: Everything in.NET 4.7 except WPF, WWF, and with limited WCF and limited ASP.NET async stack. System.Web and WCF are candidates for ‘almost immediate’ porting from the.NET reference source back to Mono, so support coverage …
https://bytes.com/topic/c-sharp/answers/674555-net-remoting-working-mono-properly
Jul 09, 2007 · Does anybody know whether .Net remoting works OK on the Mono installed on Linux? Thanks for any answer. I have seen a couple of examples where the same code works on..NET/Windows--.NET/Windows and Mono/Linux--Mono/Linux completely identical. I have tried .NET/Windows--Mono/Linux, so I can not say whether that works or not. Arne
https://docs.microsoft.com/en-us/dotnet/core/porting/net-framework-tech-unavailable
Remoting.NET Remoting was identified as a problematic architecture. It's used for cross-AppDomain communication, which is no longer supported. Also, Remoting requires runtime support, which is expensive to maintain. For these reasons, .NET Remoting isn't supported on .NET Core, and we don't plan on adding support for it in the future.
https://forums.xamarin.com/discussion/56488/exception-when-using-net-remoting-on-xamarin
Hi, I'm doing a project where i need to connect an android (Xamarin) to a server. When I execute the invocation for the remote object on the client side (Xamarin), it generates an exception.
https://www.mono-project.com/archived/monotouchlimitations/
There is no support for debugging in MonoTouch, except for low-level debugging with GDB of the runtime. To learn how to use GDB to debug the runtime you can read Debugging Most of the debugging is done with Console.WriteLine.
https://docs.microsoft.com/en-us/xamarin/ios/internals/limitations
These are the Xamarin.iOS limitations compared to desktop Mono: Limited Generics Support. Unlike traditional Mono/.NET, code on the iPhone is statically compiled ahead of time instead of being compiled on demand by a JIT compiler.
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