Monodevelop Wpf Support

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WPF Mono

    https://www.mono-project.com/docs/gui/wpf/
    Currently AvaloniaUI is an initiative that is focused to mirror the WPF project but is multi-platform and a dialect. Silverlight implement a subset of the WPF APIs and is available on Windows, macOS and through our own open source effort Moonlight it is available on Linux and other Unix systems.

MonoDevelop MonoDevelop

    https://www.monodevelop.com/
    MonoDevelop enables developers to quickly write desktop and web applications on Linux, Windows and macOS. It also makes it easy for developers to port .NET applications created with Visual Studio to Linux and macOS maintaining a single code base for all platforms.

Mono Develop WPF

    https://www.wpfsharp.com/category/ides/mono-develop/
    Of course, WPF stand for Windows Presentation Foundation, and so the who “Windows” part of that might need to be changed to something like XPF, Xorg Presentation foundation. However since there is Moonlight, which is to Silverlight as Mono is to C# and .NET, and Silverlight is a subset of WPF, I have to assume that WPF will arrive in mono ...

GitHub - xamarin/fsharpbinding: F# binding for MonoDevelop ...

    https://github.com/xamarin/fsharpbinding
    F# binding for MonoDevelop (updated to support Xamarin Studio) - xamarin/fsharpbinding

Replacing MonoDevelop-Unity with Visual Studio Community ...

    https://blogs.unity3d.com/2018/01/05/discontinuing-support-for-monodevelop-unity-starting-in-unity-2018-1/
    Jan 05, 2018 · MonoDevelop-Unity 5.9.6 will be removed from the Unity 2018.1 Windows installer, as it does not support these features. To support the latest C# features and C# debugging on the new .NET 4.6 scripting runtime on macOS, we are replacing MonoDevelop-Unity 5.9.6 with Visual Studio for Mac. To summarize, we are making the following changes.

MonoDevelop - Wikipedia

    https://en.wikipedia.org/wiki/Visual_Studio_for_Mac
    MonoDevelop (also known as Xamarin Studio) is an open-source integrated development environment for Linux, macOS, and Windows. Its primary focus is development of projects that use Mono and .NET frameworks.MonoDevelop integrates features similar to those of NetBeans and Microsoft Visual Studio, such as automatic code completion, source control, a graphical user interface (GUI) and Web designer.Developer(s): Xamarin (a Microsoft subsidiary) and the …

Download MonoDevelop

    https://www.monodevelop.com/download/
    Visual Studio for Mac builds on top of MonoDevelop, adding open sourced internals from Visual Studio and many new extensions to support new workloads. To get the latest available version, switch to the Stable updater channel after installing. Install Visual Studio for Mac.

Migrating Microsoft solution to Linux environment ...

    https://forums.xamarin.com/discussion/39012/migrating-microsoft-solution-to-linux-environment
    Visual Studio doesn't support GTK# development but WinForms runs on Linux & OSX too. So GTK# -> use MonoDevelop, WinForms -> use VS. No cross-platform support for WPF I am afraid. If you don't mind creating front-ends separately for each platform then a good MVVM design goes a long way and using PCL libraries are also reusable on mobile.



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