Monogame Psm Support

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PlayStation Platforms - Community MonoGame

    http://community.monogame.net/t/playstation-platforms/7520
    You now have to do more work to be granted into the PlayStation walled garden. Which I think requires a business and not an individual, unlike PSM (I think). MonoGame can be ran on PlayStation Vita and PlayStation 4. MonoGame is a powerful cross platform solution and any platforms it lacks can be addressed by the community or yourself.

Support PSM SDK 2.0 · Issue #2777 · MonoGame/MonoGame · …

    https://github.com/MonoGame/MonoGame/issues/2777
    Sponsor MonoGame/MonoGame Watch 486 Star 6.3k Fork 2.3k MonoGame / MonoGame. Code. Issues 687. Pull requests 78. Projects 2. Security Insights Code. Issues 687. Pull ... We don't need to support older PSM SDK releases moving forward. tomspilman added the PlayStation Mobile label Jul 3, 2014. This comment has been minimized.

News MonoGame

    http://www.monogame.net/news/
    MonoGame 3.4. April 29, 2015 by Tom Spilman in News, Releases. This is the official MonoGame 3.4 release. This release comes in less than a month and a half since the last release, but it still has 300 commits from 16 contributors full of fixes and new features!

MonoGame 3.2 MonoGame

    http://www.monogame.net/2014/04/07/monogame-3-2/
    Apr 07, 2014 · MonoGame 3.2. April 7, 2014 by Tom Spilman in News, Releases. This is the long awaited release of MonoGame 3.2 with over a year of fixes, …

Any plans for PS Vita support (non-PS Mobile ... - MonoGame

    http://community.monogame.net/t/any-plans-for-ps-vita-support-non-ps-mobile/2197
    Darn. Yeah, hopefully there'll be a chance. I was granted access to the Monogame PS4 version recently and it seems amazing, but I really don't want to drop PS Vita support or have to port every project.

Integrate preliminary JSIL MonoGame support by kg · Pull ...

    https://github.com/MonoGame/MonoGame/pull/2030
    This PR integrates basic support for building MonoGame using JSIL. The JSIL configuration produces a working windows MonoGame Framework executable (derived from WindowsGL, right now) that when fed through the JSILc compiler executable will produce a browser version with some minimal framework support. There are also some minor compatibility changes and the introduction of a few #ifdef JSIL ...

Categories - Community MonoGame

    http://community.monogame.org/categories
    PlayStation Mobile Sony discontinued the PlayStation Moblie SDK in July 15, 2015. We have subsequently removed support for PSM in MonoGame. This category is left here for historical purposes.

How to: Basic guide to making simple PS Vita games ...

    http://wololo.net/2016/02/20/basic-guide-to-making-simple-ps-vita-games/
    Note: Check that MonoGame.Framework.PSMobile project has a reference to Lidgren.Network.PSMobile in his reference folder. Making simple PS Vita games Step 2 – Support XNA library. If you has done all, you will check that MonoGame framework works. PSM Studio supports all XNA libraries, but it doesn’t support native Microsoft libraries. Well.

GDC: New Tools and Middleware Coming to PS4 – PlayStation.Blog

    https://blog.us.playstation.com/2014/03/19/gdc-new-tools-and-middleware-coming-to-ps4/
    The PSM support in MonoGame turned out to be unusable (major audio sync issues, no video support, PSM’s mono AOT/JIT compiler barely optimizes anything, etc). I see MonoGame has had work done in the area of PSM, but I don’t see any commits that fix the issues we ran into.

A new breed of samples for MonoGame - Dark Genesis

    https://darkgenesis.zenithmoon.com/a-new-breed-of-samples-for-monogame/
    Apr 14, 2014 · If the platform supports NuGet, then the platform is using the latest MonoGame 3.2 NuGet package. Where NuGet support isn’t available, it references back to the main dev repository (which you’ll need to manually link until the new samples repository is …



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