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https://xcom.fandom.com/wiki/Smoke_and_Mirrors
Smoke and Mirrors is an ability of the Support Class in XCOM: Enemy Unknown. This ability is modified in XCOM: Enemy Within: ... Field Medic: Smoke and Mirrors is an ability of the Support Class in XCOM: Enemy Unknown. “ Allows 1 additional use of Smoke Grenade each mission. ”
https://xcom.fandom.com/wiki/Field_Medic
Field Medic is an ability of the Support Class in XCOM: Enemy Unknown. Field Medic can be combined with Deep Pockets to allow a Medikit to be used 4 times in a single battle., This ability is used by EXALT Medics and EXALT Elite Medics.
https://www.gameskinny.com/msslf/x-com-enemy-within-support-build-guide
X-Com: Enemy Within Support Build Guide. ... Field Medic. Allows medikits to be used 3 times per battle instead of once. ... Smoke and Mirrors. Allows 2 additional uses of Smoke Grenade each mission. The Support is one of the few soldiers who has abilities that continue to stack all the way through the ranks. Using the Smoke Grenade three ...Author: Landon Sommer
https://gamefaqs.gamespot.com/boards/655782-xcom-enemy-unknown/64718751?page=1
"Field Medic vs Smoke & Mirrors" If you're gonna have one Support in your squad, then it's not even debatable, one Field Medic is a must. If you're gonna have two, then it's probably still Field Medic, IMO. Extra smoke grenade is nice to have, but you can get Telekinetic Field psi ability.
https://xcom.fandom.com/wiki/Support_Class/Class_Ability_Comparisons
Field Medic vs. Smoke and Mirrors Edit. Field Medic is preferred for most cases: given the strength of Squadsight Snipers at ending standoffs quickly, the tendency of Aliens and EXALT operatives to use grenades, rockets, psionic attacks and/or poison in the mid game, and the lethality of psionics late game, the niche for Smoke and Mirrors is ...
https://xcom.fandom.com/wiki/Support_Class_(XCOM:_Enemy_Unknown)/Guides
Support Class (XCOM: Enemy Unknown)/Guides < Support Class (XCOM: Enemy Unknown) Edit. ... Field Medic vs. Smoke and Mirrors Edit. Field Medic is preferred for most cases: given the strength of Squadsight Snipers at ending standoffs quickly, the tendency of Aliens and EXALT operatives to use grenades, rockets, psionic attacks and/or poison in ...
https://xcom.fandom.com/wiki/Support_Class_(XCOM%3A_Enemy_Unknown)
Soldiers trained in the Support class serve as both field medics and logistical support to the squad they are attached to. Equipped with medical supplies, smoke grenades and other items, these troops ensure the safe return of all units deployed in the field. –XCOM Database, XCOM: Enemy Unknown
https://www.ufopaedia.org/index.php/Support_(EU2012)
Field Medic is ideal for early on, when most soldiers are one or two hits away from death anyways, while it become less important as you get better armors and more HP. Smoke & Mirrors and Dense Smoke will help you from getting hit at all, while Combat Drugs may help with not getting fired at at all, by helping other soldiers kill aliens first.
https://steamcommunity.com/sharedfiles/filedetails/?id=136706470
An Unknown Enemy: The Optimal Strategy 2.0. By ingves. One of the most top-rated guide for XCOM: ... My Support is white, my Sniper is red, my Heavy is green and my Assault is yellow. ... Field Medic vs Smoke and Mirrors I would not trust an ability called Smoke and Mirrors [canned laughter].
https://www.reddit.com/r/Xcom/comments/1ra52i/does_anyone_actually_use_nonmedic_supports/
Does anyone actually use non-medic Supports? ... If I am ever forced to use a support, I give them Smoke and Mirrors with dense smoke if possible. (Smoke and mirrors actually gives +2 smoke grenades in EW, for 3 total) ... Continue browsing in r/Xcom. r/Xcom. 76.5k. Members. 528. Online. May 20, 2011. Cake Day. Welcome to r/Xcom. Join. Reddit ...
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