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https://bugzilla.mozilla.org/show_bug.cgi?id=490705
'Audio Canvas' is confusing term especially if you can (as Vladimir suggests) just add an API to manipulate the audio element directly I have renamed bug: "Support Audio Data API: Get, Manipulate, Play & Save" The new title reflects what I think we want.
https://www.html5rocks.com/en/tutorials/webaudio/intro/
The API supports loading audio file data in multiple formats, such as WAV, MP3, AAC, OGG and others. Browser support for different audio formats varies . The following snippet demonstrates loading a sound sample:
http://www.doboism.com/blog/2013/10/17/web-audio-api-browser-support/
The Web Audio API enables web application to synthesize and process audio. It leverages the Browser optimized low-level sound processing, and exposes a rich and modular (and fun!) ways for the web application to access the lower level processing.
https://developer.mozilla.org/en-US/docs/Web/API/BaseAudioContext/decodeAudioData
This is the preferred method of creating an audio source for Web Audio API from an audio track. This method only works on complete file data, not fragments of audio file data. Syntax. Older callback syntax: baseAudioContext.decodeAudioData(ArrayBuffer, successCallback, errorCallback); Newer promise-based syntax:
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